![]() ![]() Plant the seeds u get for extra food and some herbs.ĥ0% of the crops will die in the start and it will feel slow, but just keep planting. Switch your slayer task to junior farmer. Unlock bankslots until u have 30 of them, this will cost 13500gp. If u get to 30 att/str/def before u have 1000 leathers, keep killing for the leathers until u do and put the extra xp in attack. You will do it like this for many monsters in the game.įarm cows until u have level 30 att/str/def and atleast 1000 leathers.īy now u should not need to manually heal.ĭon’t forget to get a new cow slayer task when they end. Keep changing that slayer task when they run out. With 25000gp unlock prayer as your 2nd skill.īury all your bones but don’t use any prayers yet. ![]() Trade leathers for green dragonhide like u did before and then sell the green dragonhide. Kill more cows until u have 25 att/str/def. Next alter your slayer task, u can change it for free to be on cows. Sell the runes, the bolts and the arrows. Keep the lobsters u get from this and bury the bones. Slayer gives u a new curency called slayer coins, which is rewarded everytime u kill a monster u are assigned too.įrom now on save up until u have 5000 slayer coins and then buy basic resupply once. This will give 100gp profit for each leather u have.ĭon’t sell the leathers without first turning them into green dragonhides or u will lose out on money.Īfter 100 kills u will have 10000gp, unlock slayer as your first skill. Take turns in buying green dragonhide and then selling them in the store. With one steel weapon and whatever armor u could find, kill plants again until u have 200 potato plants. If u run out of food go back to killing plants. If u can’t find a steel platebody u can skip it. If u only find one weapon that is ok too. Kill steel knights until u have full steel armor, steel sword and/or steel scimmy. Special note: This guide will contain massive spoilers about the game, the monsters and the droptabels. With all that said let’s go to step 1 of the 46 needed. Lastly it will only kill monsters u need, hitting several goals at once. If u are active u can have everything u need in just 7-14 days. It will also try doing it in minimum amount of time, mostly doing combat. It will do it with minimum amount of unlocks so u are free to spend money in whatever skill u please, instead of having them locked behind 100m costs. This guide will get u from level 1 all the way to the point where u can idle volcanic cave dungeon. In Adventure mode your combat level will be the limit for the normal skills and the cost to unlock skills will be more expensive the more skills u unlock. It would encourage a combat-centric playstyle that the mode was built on all the way through you generally "complete" combat.Level 1 to idling volcanic dungeon in 46 steps (Step 1-19) Remove the ability to purchase the last 5 skills (the duplicate 500m) and instead give unlocks to clearing PvM objectives for the first time:ĭungeons up to the Dragons Den are easily clearable on the way to 99 combat, so these would continue to give combat goals to players beyond that point. Once the 500m unlock cost has been reached (honestly around the 100m one) new skills just becomes an annoying timegate, without really adding much to the experience of the mode, other than making one wish they just spent that money on bank slots instead. The 120s update in 1.1 will certainly aid this a fair bit, but is still The shift from combat from being the center of adventure mode (which, if I understand the intention correctly, is the point of the mode) to almost irrelevancy once 99 combat is reached. Up until this point, the increasing costs for skill unlocks has paired nicely with my ability to make money, but the rate of money-making does hit a sharp diminishing rate. more increments of half a bil for each skill - just a couple weeks more of exactly the same. The only boost from combat to my best money making method right now is the long trek to ITM for the passive slot.Īnd now I'm looking at my future unlocks, and it's just. Yeah there's been a few skills to unlock to further improve my money gain for that, but the focus has shifted away from combat almost entirely. ![]() well this is now just a normal account with a bunch of timegates spent thieving for money to unlock all the skills. ![]() However, once I hit 99 combat (and thus skilling opened up fully for me), it has just kinda become. The early game is a neat little puzzle, balancing your skill unlock order to help your get your combat up - the focus on combat early on is a neat switch-up from normal mode. I've been playing through Adventure Mode since the 1.0 release, and overall I've been really enjoying it, up until recently. ![]()
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